An independent game studio in Vietnam

About MoMuTu

MoMuTu is a young independent game studio in Vietnam. We make games that are easy to begin, comfortable in portrait, and do not ask for too much of your day.

Alongside our games, we are preparing Audifolio, the studio's first reading and listening app for iPhone. It is a new direction, guided by the same wish to make small things that enrich everyday life.

Meet Audifolio · Coming soon to the App Store

The MoMuTu team

MoMuTu is young, but both founders bring 30 years in IT and many years of working closely with clients. That experience has taught us to listen, understand what people really need, and care about the small details. We bring those lessons to every MoMuTu game and app.

Chien Tran

Founder

Thinh Phung

Co-founder

Solution Architect (SA) · Game & App Designer

What travels with us

Three things we carry from one game to the next.

01

Portrait comes first

A MoMuTu game should feel comfortable in one hand and fit naturally into a short break.

02

Never annoy for attention

When advertising exists, we work to keep it measured, understandable, and respectful of the player's choice.

03

Small joy is worth making

Not every game needs to be enormous. Sometimes a few lighter minutes are a meaningful result.

From the studio

A shared MoMuTu soundtrack.

Mosaic Garden is one of the background tracks used across the studio framework and MoMuTu projects. It never starts automatically; press play when you would like to listen.

Official studio music

Mosaic Garden

01:20 · MP3 · Stereo · 48 kHz · 192 kbps

Make something with us

Interested in working with MoMuTu?

We do not always have full-time openings. Some work may begin as a small project or a trial collaboration. What matters most is thoughtful work, clear communication, and genuine care for players.

Game Designer

Clear rules, well-paced levels, and ideas that are easy to understand yet rewarding to revisit.

Art & Animation

2D, 3D, pixel art, UI, or motion — visual work with character that supports the play experience.

Game Tester / QA

The patience to find rough edges, describe them clearly, and help a game become dependable on real devices.

Marketing & Community

Tell a game's story honestly, care for its store presence, and listen to the community without hype.

If one of these paths feels like yours, send a short introduction, the area you care about, and a portfolio or previous work if you have one. No elaborate cover letter is needed.

Introduce yourself to MoMuTu

A few worlds taking shape

A few projects in progress.

All three projects are still early. Names and direction may change, so for now we are keeping the introductions brief.

Working title

GreyHabbor

A project set around a harbor. We will share its genre and story later.
Early development

Working title

Ariamina

A pixel project exploring how places and discovery can tell a story.
Early development

Working title

Hanoi Thu

A project inspired by Hanoi in autumn. More details will be shared later.
Early development

We will share more when each world is ready to be seen.

A hello is always welcome

Something you would like to tell MoMuTu?

Game feedback, a collaboration idea, a question for the studio — or simply a hello.

Contact MoMuTu